007 Skyfall : UE4 lighting study

Just a bit of fun to increase ye old lighting techniques and who better to study than the legend Roger Deakins, had to give a go at his signature shot in unreal. I Used a mixture of lighting volumetric aswell as fog cards within unreal engine and some postprocess grades and bloom. I used mixamo to get a posed character and quixel mixer to make a quick icy looking environment aswell as some market place foliage, I wasn't focusing too much on getting every detail perfectly, was more just capturing the mood.